Friday, 27 March 2015

Trex Modeling Maya

In the first couple of weeks of our spring term we had to model a T-Rex, Through the model I learnt how to edge extrude alot easier, this helped out a great deal when it came to modeling my spaceship for our game in unity. I also benefited from other ways of extruding by using the scale tool this really worked well when creating the eye of the T-Rex.

Here is the building process throughout the model:








Star Trek Model

At the start of the year, one of our first projects was to copy the Maya images are recreate the main StarShip from StarTrek, I really enjoyed doing this as this was my first time I was able to copy images in Maya and turn them into 3D first hand. One my tool I profited from using while doing this method was the see through tool shown in Maya which aloud me to get the correct measurements from the images and put them into the model.

Here are the images from the model:


Life drawing - 2





Life drawing - 1


When it comes to life drawing, it always feels like a new environment everytime I visit, I still haven't got over the atmosphere of the room when it comes to the drawing the nude model, however I do feel I have benefitted from the lessons with improving my human/character proportions along with my overall knowledge of using different types of media liek charcoal, chalk and ink.
Here are some of my drawings from this term.






In this photo, I was asked to use 3 different types of media. The first image of the left I used charcoal, followed by pencil and the Biro pen.



Character model.


When I heard we had to create a character model for our end of term assignment I was quite excited to create the model as I always look forward to the next step when it comes to 3D. While doing this assignment I have learnt how to bridge polys alot easier along with going in depth with edge extruding and really making a complicated shape out of nothing.





One concept I feel I have benefited from in the character model is how you can use edge extruding to reform different shapes to make the model look more in depth, here I was able to edge extrude the arm of the model.




When it came to modeling the head, I found this one of the most complicated parts as I found it hard to adjust the size of the head to the rest of model, in the end I managed to finish it correctly however I feel if I had the opportunity to redo the head of the model I jump at the chance as I feel the head really let down the model over look as a whole.

Thursday, 26 March 2015

StarShip Design

When me and my group started our design I was determined to design the main fighter starship, I always want to learn and improve, creating new things in Maya and this felt like the first milestone of becoming better at Maya as it was an independent project as there were no guidelines apart from my imagination.
The first goal I set myself was to look at some designs and see how I could make something different and unique to the other spaceships used in video games and films like Star Wars and Star Trek.
Here is my research:


My original thought when designing my spaceship was to go with the Star Wars X-Wing Design in the top right of the image above but when I got the back end of the ship in Maya I realised that it may be easier to go with a different approached I'm glad I followed my gut doing this as I made my design more unique.
Here is my Photo Shop Concept:
After looking back at this I tried adding a backdrop to my spaceship so it wasn't floating of the page here is my final concept design, if I had more time on this project I feel I should of done a different view point to really show my concept more clearly.

Here is the building process of my starship in Maya:
 I first Started of with the front I felt this would give me a good estimate on the size of my spaceship and how much further I would need to go back, In the second image I decided to work on the back of the ship, if I had the back and one of the sides done I could then copy and paste the other side and go back and more gun turrets to really finish of my overall design,


In the final screenshot is the angle the ship will been seen from inside the game.


Lava Monster

When Creating the Lava monster I found it quite hard to blend the colours of the lava to really give my monster some variety of fire and warmth towards him, I feel my art style didn't really fit with how the monster looked, If I had to change the way he looked I would of gave the lava more variety of colour.

I feel this image looks to rushed compared to my other images as the lava drips really don't blend well with the picture, I would like to make it look more realistic I also feel the backdrop of the black doesn't really blend well with the image either.