Thursday, 11 December 2014

Photo Shop Session - fast Drawing


In the fast drawing session I felt I was a novice compared to other people who have already learnt photo shop in the past where as I didn't, I enjoyed copying the image from photo shop and learnt a lot on how different layers can over lap with each other so you can really design a drawing on how you want it, which I found incredibly cool and extremely useful to use in the future for the rest of my photo shop.

I feel I should of revisited this piece of work after the session and completed it to a high standard, which I will now do coming into 2015. I feel one of the main reasons why I didn't really use photo shop this term is because I really wanted to feel comfortable and show of what I could do with a pencil rather than be a complete novice at a new program. Next term I will really look into how I can get the best out of photo shop as I feel this program is essential to show of concept art in the games industry.


Maya - Car Attempt



Unity Assets - Maya, Well and Cave entrance

This post is just to show off some of my 3D models I have used in my unity map





Maya - Palace

Our last Maya task of the year was to copy a picture of a palace and turn it into 3D, doing this was incredibly fun and by far one of the most satisfying pieces of work to finish.

 I first started with the base of the palace and worked on getting the size of the palace I wanted and then working out how I would scale the high in proportion with the size of my pillars. One of the most annoying parts of the modelling this was trying to get the correct design for the pattern around the outer ring of the palace. I wouldn't say I struggled with modelling the palace at all however if I did have to change something about my model it would be the way I modelled it, the majority of the shapes in the model came from one extrude onto another making it really annoying to texture. I did texture my palace however for some weird reason when I saved the texture I was unable to open the file again to print screen my result. I feel I might of saved it in the wrong file format however next time I will definitely make sure I provide a look at the model fully textured.





Maya - Turret Design


Through out the Maya session we learnt how to model, texture and animate a turret. I really enjoyed learning about how to model in Maya as I was used to using a similar program by the same company called 3ds Max and I can I definitely prefer modelling in Maya over 3ds as well, with maya I found that the interface was so much more easier to model in compared to 3ds, the extruding of a poly is a lot easier along with the selection tools of switching between picking a face, edge of vortex as you don't have to re-find the option in Maya through the Menu's like you do in 3ds.

In this post I have put a few lessons into one to show the process from top to bottom of my modelling aspects of the turret, I also wanted to add my animation to my blog but I was unsure how I would be able to do it.



From this point on, 
we were shown how we could model shapes onto a surface that wasn't flat which I found extremely helpful as I would always model an object an then later on combine whatever the shape was and then move and rotate it to where it needed to be. However after learning how to model like this it was really easy and a lot more enjoyable then trying to get the correct angle when rotating.



Photo Shop Session - Silhouettes/Slimy Creature


In today's lesson we asked to create a couple of silhouettes based on crustaceans and other sea creatures, at the start I was a little unsure on how to start I knew I wanted to do design something with spikes and claws unfortunately most of my designs didn't come out as well as I wanted them to until I had the idea to not give my creature legs, instead it would be this strange slimy bug that would slide along the surface of its environment. I still gave my creature claws as I felt this was necessary for my work to be relevant to my task.



Skeleton work


When copying the skeleton design I really found it quite tough at first because it was just strange to see how long the shoulder bone stretched out into the arm with the rest of the body, this took me a couple of attempts to finally get correct. There is a couple of problems with this piece that is rather annoying, the drawing shown is my second attempt at drawing and the skeleton and is more of a quick redo rather than a detailed drawing, The first sheet I did for my skeletons were on the train home and I did this on a separate piece of paper compared to my sketch book so I could use my sketch book as a hard surface to draw on. However when I went to put this on my blog I noticed the piece of paper I did this on has magically disappeared and I am unable to find it, I wish I had more time to be able to re-do a more in-depth drawing on the skeleton however I felt I needed to spend my time working on Unity and other pieces of artwork

Tank design

When we were set the homework of the tank design, I was really excited I knew I would struggle a bit but quite confident I could get a end product out of my designs. The main problem with my end designs of my tank is that I was unsure if the tank needed to be in perspective or not and how it needed to be draw. After looking back at this I feel like a total dummy as I new I could of either asked someone or looked on the MyUCA to see how it needed to be done. The first image the design thumb prints were done in photos hop then I slowly moved onto paper as I felt my drawings would benefit from this more.



Class Work - Dwarf

In today's class work we had the opportunity to draw a dwarfs and elves, I was really excited by this as I really enjoy the fantasy world of goblins and Orcs fight against the dwarfs and humans. When drawing my dwarf I was quite happy with my first approach of the outlines and design until I finished my drawing at noticed that the torso was to small and could of done with being thicker to really give the look of a strong dwarf, I felt I could of also made his hammer a bit bigger too to really represent how my dwarf should look by making him look strong and unstoppable.

Another thing with this that I wish I did was take photos of my process half way through to show my thought process through out the drawing, I've noticed this to late now through out my blog and know this is something to improve on going into the next term.

Perspective Drawing

At the start of the perspective drawing I felt getting the initial lines in proportion would be slightly difficult with the vanishing point, however after seeing how the vanishing point works with the rest of the construction lines I found the perspective drawing fairly easy. One of my down falls for this piece was not using a ruler and I felt it made my drawing feel more like a rough sketch rather then a detailed drawing, Although I am happy with the result and feel I have improved in learning how perspective drawing is done.

Here is my perspective drawing:

Tentacle creature

When creating my tentacle creature I found it quite hard to start the initial design progress because I was unsure of the shape of my creature, I tried numerous designs of making it an ammonite fossil with the flat she'll then moved onto making it more like a squid. The finally though progress by my final design (drawing at the top) is that it would swim like a jelly fish by bobbing up and down in the ocean but have the look of a squid.

Bug Concept

For my bug concept I decided to base my design of a humanoid spider, I really wanted to do this in photoshop after I finished my design sheet of my spider, I really tried focusing on the proportions first of by having a couple of light sketches that then going improved later on. I really tried to make my spider look at human as possible and I did this by making his arms and legs almost human, giving the spider the same amount of joints as human would. To make my spider look more human I gave him accessories like a top hate and cane along with backpack to give him the look of a travelling hitch hiker. I feel I let my imagination go wild with this piece and after looking back I am not sure why I made him into a human, however next time I will definitely focus on making a detailed bug rather then doing my own thing.


Gun Design

This weeks homework consists of designing a futureristic gun. My first idea for creating the gun was to go with a sub machine gun design as I didn't have to worry about the length proportions when creating it. I felt I could of worked a little bit harder when designing my initial approach for this gun, I had a look at some guns are the internet, like snipers and futuristic laser guns and I was pretty set on making a machine gun with futuristic looking scope and look to it however, I feel that my gun does unfortunately look more modern allowing me next time to really improve on how my gun will look if I do it another time round. Here is a drawing of my first design:

After finishing my design drawing I though it would be a good way to use my  design and create a 3D model in Maya. Here is the result:





Tuesday, 9 December 2014

Life Drawing

In this weeks life drawing we were asked to give our drawings a bit of creative swerve into them by making them slightly unrealistic in how the model is positioned, the first image shown were the warm-up sketches where I felt I could of done better on all 3 of my drawings, in the majority of the drawing the arms are to thick and I could of worked on the curves of the shoulders more to give a realistic approach to my drawings.

I am quite happy with this drawing as the model wasn't in the worlds easiest angle to draw from, I enjoy drawing from an awkward angle as I feel I can really look at the models physique and get the correction proportions on the shoulders and the size of the back.


Life drawing

In this weeks life drawing session we were using charcoal to draw, I really enjoyed this session as I felt I was finally getting use to drawing again after having a long break not doing it in college. I was quite happy with my proportions of the body in these drawings as I had no real problems with accidently drawing to long in the body. My favourite drawing in this weeks work has to be the second image shown in this blog post as the model was sitting in a quite awkward position, slouching into the chair and having one leg stacked up onto the other, at first this tricked my eye into thinking the leg up in the air wasn't being tilted until I noticed there was a tilt going inwards at the back of the models back.


Life Drawing

In this weeks life drawing session we were asked to use Ink and see what designs we could come up with. I enjoyed using ink as this was the first time I was really able to experiment with it although it did have a couple of it downsides, the first problem I noticed was that as soon as the ink hit the paper it would just expand and easily smudge if you put to much on at a time, my first ink painting I did I tried to be delicate and do a detailed silhouette until I was asked to experiment more, so I decided to see how well I could try and shade with it. In the painting below I tried to make the right hand side of my paintings body extremely dark and the slowly make it lighter more it smudged left and give a lightly smudged background to make the boldness of the ink to really show, I also tried to focus on the lighting of the model to see where the light patches were with the sun reflection which were usually on the top of the shoulders and a little on the waist.


Life Drawing - Body Proportions

In this weeks life drawing, we were told to look at certain parts of the body in a time zone of 10-20. Here are a couple of my drawings that I thought that came out well, one I think need to work on while im drawing is getting a good amount of detail into drawing hands as I spent most of my time in the first picture re-drawing and then scribbling it out as I couldn't get the right proportion of the fingers with the rest of the body. The majority of the fingers I drew were to long and to not realistic enough.

When Drawing the face it took me a good couple of attempts to get back in the routine of drawing faces, my first face I drew was no where near as realistic as the one being shown in my blog post. One thing I would change about this drawing is the way I drew the eye, looking back at this I can notice that the shape is to triangular and could of done with a couple a more curves to really make it look an eye.


Here are a couple of quick warm up sketches I did before we started focusing on drawing certain parts of the body. I am quite happy with the upper halves of the body until I get to the knee as I feel I need to focus on working on drawing feet.

Saturday, 6 December 2014

Unity one sheet - first design

Here is a  quick sketch of some of the ideas for the one sheet design:

Monday, 20 October 2014

Life Drawing

Life drawing was a new experience for me as I felt totally out of my comfort zone while in the lecture, the environment was very different, along with the tools I was using. All my drawings were done in charcoal along with using an easel, here are a couple of my drawings:

Visual Design

In today's lesson, I was shown how photo shop was used to create concept ideas for computer games. Today I was shown a tutorial how concept can be created in different steps to really present how an idea can be shown. The tutorial was shown in different steps with the first being black and white slowly transcending into colour at the end. Here is my final design from the lesson:

Visual Design

Visual Design Homework 1

In this weeks homework I had to design a robot, at first I couldn't think of any ideas however after a couple of days of thinking about it. I came up with the idea of a clock work robot, I wanted it to be unique and not the traditional stereotype of nuts and bolts and a square body. So I decided to go for a psy-fi idea where the body wasn't linked up by not giving my robot a spine, my robot could have his head and legs unattached from the torso. here are my design ideas for my robot:




Week 1

Week 1

In one of the lectures in week one, we were placed into groups to create a story about an animal we had been given to create the story and find facts about. My group was given a spider, after discussing what we wanted to do, we decided on creating a funny cartoon story where the spider would go on adventure travelling the world to find something new in life. This is where I had a design idea of a humanoid spider with a backpack a walking stick, almost as a hiker with 8 legs, here is my concept idea for the spider: